Helldivers 2 Gameplay Opções
Vehicles are another great way to get around with ease since they hold four players at once, so keep an eye out for that particular unlock when you survey missions.
Make use of your Stratagems often. The tutorial does an excellent job of covering how important Stratagems will be for you throughout the game. But when you're out on your very first mission, you'll see just how essential they really are.
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Tempest 3D AudioTech em auscultadores compatíveis Escuta passos alienígenas, ataques iminentes, e gritos de Facilita desesperados e distantes do outros Helldivers de que se afastam dos seus colegas de esquadrãeste.1
As I fought through armies of lethal insects, I got to try out a whole bunch of helpful gadgets that played a central role in my success. On one mission, I deployed a turret to keep the area clear of hostiles, while in another I threw down a bubble shield to give the team some much-needed cover, and in another I made use of the “guard dog,” a floating robot who followed me around to lay down suppressing fire. Unlocking new toys and communicating with your team to ensure you’ve got everything you might need is absolutely necessary to survival.
Plus, with the official ESRB rating of the game stating that players should be prepared for intense violence and blood and gore, we can expect combat to level up within this game in comparison to eight years ago.
After your Helldiver defrosts on your ship, you and your squadmates must prepare for a mission by customizing your armor, your weapons, and your stratagems together.
Most live service games have a paid Battle Pass for players to progress through by leveling up or spending a currency, with each tier of the pass giving you a reward when reached. Helldivers 2 has a paid Battle Pass, too, though it works differently than most.
A side effect of Terminid gene splicing research, Stalkers can camouflage themselves almost to the point of invisibility. But nothing can hide from the cleansing light of Freedom forever. Bile Spewer
It’s definitely awkward to use, as sometimes you can run immediately after diving, but sometimes you get stuck in the prone position and just get mauled by the mob.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.
A good thing to note is that I personally did not experience any frame drops or crashes while in missions, which leads me to believe that the game is well optimized in terms of graphics and performance.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without Helldivers 2 Gameplay distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.